I enjoyed it, although I'm not sure it achieved what it what I think it set out to. There's obvious issues at play around sexuality and gender identity and the new roles, opportunities and confusions technology can bring into these areas, and I suppose there is always a risk of hammering these points home too hard on these issues, so I think the lighter touch here through gaming works. But the ending seems to be an uneasy truce; I'm not convinced how much self-discovery there was for the characters. It's there on the surface, but I don't know, it just seems too easily boxed off, reduced to a special day to come out and play (trying to avoid spoilers).
Yeah, I tend to agree with all of that. I don't tend to think we need to avoid spoilers. But, just in case I will go ahead and say
With regard to the ending, I think the cut to one year later has a way of making it feel a bit unearned. We don't get to see how Theo reacted directly, but only after time has passed and they have come to this arrangement. And her character wasn't really explored enough throughout. So, do we buy that she is happy with being "unmarried" for a day, really? I don't know. I ended up focusing a bit more on the sexuality/gender question raised by Danny and Karl's relationship, ultimately. We put out what I wrote on it this morning.
But I tend to agree with the sentiment that it perhaps didn't achieve what it set out to achieve. Either that, or they weren't entirely sure what they were trying to do with the premise.